Compile on Mac Os X en fr 

Before working on Rolisteam

Please discuss with us, so we can share the effort to make new features and your work will fulfill Rolisteam needs and goals. Please take a look at our roadmap

Get Source code

The way to get source code changes given your objectives.

I want to compile stable version

To get the source, just download the zip archive

I want to take part in Rolisteam development


Rolisteam manages its source code with Git. So, first learn how to use it and install it. Git Learn Git

The rest of the documentation git commands are given as command line but there are many GUI application to manage git repository.


Github is a platform which stores rolisteam’s git repository.

Those following steps are not mandatory but it definitely speeds up integration. To explain it a bit, those steps create a copy of Rolisteam and its dependencies into your github account. Then, it allows you to do whatever you want. To share your work, just make a pull request (github does it very well).

  • Create your github account
  • Go to Rolisteam organisation page
  • Fork rolisteam the wanted project and its dependencies.
    • Rolisteam project is the source code of Rolisteam and Roliserver. It needs DiceParser, RCharacterSheet, RPlugins and common
    • RCSE project is the charactersheet editor. Its needs RCharacterSheet.
    • Dice brings together all tools to roll dice.
  • Then those git repositories should appear in your github account:
  • For Rolisteam and rcse, it is better to change the file .gitmodules before clone the repository:
[submodule "client/diceparser"]
    path = client/diceparser
    url =
    pushURL =
[submodule "client/widgets/gmtoolbox"]
    path = client/widgets/gmtoolbox
    url =
    pushURL =
[submodule "client/charactersheet"]
    path = client/charactersheet
    url =
    pushURL =
[submodule "client/common"]
    path = client/common
    url =
    pushURL =

Change every Rolisteam by your github username.
This file describes where git should retrieve dependencies (submodules). We make sure it retrieves them from your github account. Make this only if you plan to work on dependencies too.

  • For Rcse makes the same operation. The .gitmodules file is shorter than Rolisteam one.
  • Install git on windows or github desktop
  • Clone rolisteam:
    git clone --recursive

Congrats, the Rolisteam source code is on your computer.

I have a github account but I don’t want to fork so many repositories

Then, just clone the project from the main repository
git clone --recursive

The source code comes on your computer. You won’t be able to integrate your work in Rolisteam, until we give you permission to do so. To do it, we have to accept you in Rolisteam organization. Give us your github username.

Of course, you can send us patch. But it’s less pratical this way.

I don’t want to create github account

Then, just clone the project from the main repository > git clone –recursive

Compile Rolisteam

At this step, you are ready to compile.

Open with qtcreator. Let qtcreator loads the project and then click on Build (Ctrl+b) and run (F5). Rolisteam starts.

Otherwise, these commands can be helpful:

 cd rolisteam
 qmake -r

(make sure to use qt5 qmake)

start rolisteam

In terminal, just run: > rolisteam

It may be possible to find rolisteam on graphical user menu, depending of your system.

Qt creator is able to start it.


Having trouble with Qt4 and Qt5

If qt4 and qt5 are both installed on your computer, that may cause troubles. While you compile Rolisteam v1.7.X (or higher), you must use qt5. So you may need to run:


How to make the installer

  1. Copy/paste into packaging/MacOs
  2. Run
  3. appdmg nodedmg.json rolisteam_v1.7.1-MacOsX_setup.dmg
install_name_tool -change "/usr/lib/libz.1.dylib" "@executable_path/../Frameworks/libz.framework/libz.1.dylib" rolisteam

appdmg  ../../rolisteam/packaging/MacOS/nodedmg.json rolisteam_v1.7.1-MacOsX_setup.dmg