Table of content
The campaign is basically a folder where rolisteam will stored all data.
- Tots els elements multimèdia
- Àlies de daus
- Llista de reproducció de música
- Estat del personatge
- Tema actual
- Registres
- ...
When the GM create his (or her) profile, A path to an empty folder should be given. It is also possible use a directory containing a campaign too.

When clicking on Save Campaign, rolisteam saves all open documents (maps, pdf, sheet…).
Configuració
There is one dialog dedicated to campaign settings. You can change the dice aliases of your campaign, the character states, and the final tab, let you choose some details and it also gives you some information about the size of the campaign.
Àlies de daus
From here, you can define all aliases required to your game. If you have long command dice to roll, you may provide a way to trigger the long command with a short text. Please take a look to the aliases from the community.
If you need to create your own aliases, then take a look to the documentation.
To test the dice commands, please take a look to the Instant messaging documentation.

When the dice aliases are defined. You can move to the next tab to setup character's states.
Estats dels personatges.
By default, Rolisteam provides those states:
- Bon estat
- Ferit lleu
- Ferit greu
- Mort
- Adormit
- Embruixat
Each default states are defined by a name and color. You can also add a picture. Feel free to add other states that can be useful in your game's context.

Propietats
Finally, you can go to the last tab, there, you can defined the name of your campaign, the rolisteam theme to use when playing this campaign. If you check the Restore session at startup, each time you start rolisteam with this campaign. It will open all documents which were opened in the last game session.

Since the campaign is ready, you can now create some content. First, let see how to create a battlemap.
Contingut
The campaign directory stored all data.
Most files are plain text json file.
Aquí hi ha un exemple de campanya:
.
├── 3dDice.json
├── audioplayer1.json
├── audioplayer2.json
├── audioplayer3.json
├── chatrooms.json
├── content.json
├── data.json
├── dice_command.json
├── media
│ ├── VectorialMap.vmap
│ ├── sheet_simple.rcs
│ ├── MindMap.rmap
│ └── Shared_Notes.rsn
├── npc.json
├── npcs
│ ├── avatar_0f5b4e85-2a81-4284-a827-a3ae47bd45f4.png
│ ├── avatar_147b4571-a380-4906-be04-34128d5ac034.png
│ ├── avatar_22e791c7-f990-45c3-887d-d6188f114899.png
│ ├── avatar_2894d9c1-56a3-4b6a-a46c-8efc4d34aa7d.png
├── rolisteam.log
├── states
│ ├── bewitched.svg
│ ├── dead.svg
│ ├── heavywonded.svg
│ ├── poison.svg
│ ├── sleeping.svg
│ └── wounded.svg
├── states.json
└── static
├── Book1.pdf
├── book2.pdf
├── MyBook10.pdf
├── image.png
├── rules_book.pdf
├── 7e1ebe95-698f-400e-b6c6-fc2448f34645_47459c22-c1d9-4c90-a7d5-45223244b808
├── ab10ac43-2c06-4981-b677-3dc8eba203ab.jpg
├── Evidences.pdf
├── d565820f-b33f-4609-af68-8395c16dffdc_10de1bde-7e52-40fa-b6e5-eaf6d093bdcc