Table of content

Overview

We saw previously how the campaign works, how to create battle maps and character sheet. So now, let's talk about the bad guys.

On the right-edge of Rolisteam, there are several tabs. They all have an icon to identify them.

Here, we are talking about the antagonist panel with this icon: (the third one).

This panel can be seen as the non playable characters database. You can add as many characters as you want. Each NPC have the own avatar and name. You can edit it to define the charactersheet of the NPC.

Features:

  • Add character
  • Clone character
  • Remove Character
  • Edit Token (initiative, skills, actions…)
  • Change Avatar
  • Show/Hide columns (see below)
  • Advanced search
  • Description and tags
  • GM only information on the NPC
  • drag and drop to map, mindmap etc..

Add new antagonist

  1. Click on the add button
  2. New empty line must appear
  3. Add name and/or avatar
  4. Display any columns to edit the value.

Edit token

  1. Right-click on the NPC
  2. Select Edit token
    EditToken
  3. Edit values:
    EditToken
    • Color
    • Size
    • Initiative command
    • and so on
  4. Add Actions [optional]
  5. Add properties [optional]
  6. Add shapes [optional]
  7. Save (it will return on protagonist view)

EditToken

You can define a pattern to search for. Rolisteam is looking matching pattern against the name or the description of the character.

To switch to the advanced search, just click on the button on the right. The panel appears and you can tune your criteria in order to get the expected result.

This is a table of all criteria:

CriteriaDescription
AvatarShow characters [With or without] avatar
Initiative scoreDisplay only character [With or without] Initiative score
ExcludeExclude characters matching this pattern
TagsList character with these tags
Exclude tagsHide character with these tags
StateDisplay characters with selected state
ActionsShow characters with or without actions
ShapesShow characters [With or without] Shapes
HealthShow characters in selected health state: Full life, injured or dead
PropertiesShow characters [With or without] Properties
Initiative commandShow characters [With or without] Initiative command
ColorShow character with selected color